Overview
Crown Dilemma is a medieval narrative strategy game where players rule a fragile kingdom by making difficult decisions that shape the loyalty of four major factions: the People, Army, Church, and Nobles.
Every choice influences the balance of power, leading to different consequences, story paths, and political outcomes as the kingdom evolves over time.
Unlock new characters, events, endings, and survival challenges while carefully managing faction relationships to keep your reign alive and reach Year 100.
Crown Dilemma
Solo Creator
David Côté, 2026
Gameplay Systems
Narrative Decision & Faction Systems
Designed and implemented customer navigation systems using Unity NavMesh to create believable tavern behavior. NPCs dynamically moved between tables, service areas, and interactable stations while reacting to tavern layout changes and player progression.
Archives, Unlockables & Energy Progression
Developed progression systems centered around unlocking endings, characters, and events through repeated playthroughs. Built an Archives interface to track discoveries and player statistics, while unlocks rewarded energy used to continue future gameplay sessions.
Multiple Endings & Survival Progression
Built a progression system centered around expanding and upgrading the tavern over time. New rooms, furniture, and gameplay areas unlocked progressively to create a stronger sense of growth and long-term player motivation.
UI/UX & Gameplay Feedback Systems
Built UI and gameplay feedback systems designed to clearly communicate faction changes, decision consequences, and progression states. Visual indicators, transitions, and interactive card mechanics were implemented to create readable and engaging decision-based gameplay.